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Fives to 100 bingo cards

A fives to 100 bingo card is a 4x4 grid of 16 numbers taken from the 20 values 5, 10, 15 … 100 and placed in any square. It practices counting in fives. About 101 quadrillion different cards exist; with 30 in play, the first line comes around call 6.

Fives to 100 Bingo
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Card 1 of 30

4x4 cards, 16 numbers each. Caller sheet included.

Free: up to 30 different cards per set. Pro: up to 1,000.

Edit words (20)

Cards update as you type. Long entries shrink to fit their square; a very long single word is split over two lines with a hyphen (up to 40 characters each). The PDF uses a built-in font: emoji and non-Latin scripts print best with Print cards.

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How fives to 100 cards are laid out

Numbers are not tied to columns: each card takes 16 of the 20 numbers at random and places them anywhere. A card covers 80% of the values 5 to 100 (20 values), so most calls mark something on most cards and games are short.

In our 400 simulated games with 30 cards, the first straight line fell at call 6 and the first full card (blackout) at call 18, out of 20 possible calls from 5 to 100 (20 values).

How to make fives to 100 bingo cards by hand

  • Draw a 4x4 grid for each fives to 100 card.
  • Write 16 different values from 5, 10, 15 … 100 in any order. Each card leaves out 4 of the 20, which is what makes cards differ.
  • Each fives to 100 card now holds 16 of the 20 values. Compare new cards with the ones you have made, since two identical cards would win together.
  • Write 5, 10, 15 … 100 on 20 slips (or print the caller sheet) and draw them one at a time.

How many different fives to 100 cards exist

Different cards about 101 quadrillion
Exact count 101,370,917,007,360,000
Scientific notation 1.01 × 10¹⁷
How it is counted An ordered choice of 16 numbers from 20: 20 × 19 × … × 5.
Numbers per card 16 of 20

Chances of a line in fives to 100 bingo

The exact chances in fives to 100 bingo match 1-20 bingo: both call from 20 values (here 5, 10, 15 … 100) and fill 16 squares per card, so the chance that a given fives to 100 line of 4 has been completed by call 10 is 4%, and its last number comes at call 16.8 on average, k × (20 + 1) ÷ (k + 1).

What differs is what players read: here the caller draws 5, 10, 15 … 100, there 1 to 20. A full card of 16 needs about 19.8 calls on its own; with 30 cards the first full card came at call 18 in our runs.

How many calls until the first bingo

400 simulated games per row with cards from this page's generator; a card wins on any full row, column or diagonal. The range covers 8 games out of 10.

Cards in playMedian callsRange (10th-90th percentile)Share of the numbers called
1 card118-1455%
10 cards86-940%
30 cards65-830%
100 cards54-625%

How many fives to 100 cards per person

One card per player is enough for fives to 100 games, because each card already holds 80% of the values. In our runs a card on its own needed 11 calls for a line, while the first line among 10 cards came at call 8, among 30 at call 6 and among 100 at call 5.

So for fives to 100 bingo, 10 players with 3 cards each, or 15 players with 2 each, should expect a winner around call 6 of 20; a class of 30 with one card each gives the same figure.

The spread between one card and thirty is only 5 calls when the caller draws from 5 to 100 (20 values), so extra cards per player add little speed.

What is in the fives to 100 set

  • 10 even and 10 odd numbers between 5 and 100.
  • By length: 1 with one digit, 18 with two digits and 1 with three digits; mixing lengths is good place-value practice.
  • 1 prime number in the set: 5.
  • Square numbers: 25 and 100 (2 of 20).
  • Multiples of ten: 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100, a quick landmark for players scanning their card.
  • Numbers with a repeated digit: 55 (1 of 20).
  • Spoken: five, ten, fifteen, twenty, twenty-five, thirty, thirty-five, forty, forty-five, fifty, fifty-five, sixty, sixty-five, seventy, seventy-five, eighty, eighty-five, ninety, ninety-five, one hundred.

Fives to 100 caller board

All 20 numbers in order, 10 per row. Cross each one off as you call it.

#1#2#3#4#5#6#7#8#9#10
5101520253035404550
556065707580859095100

How to play fives to 100 bingo

  1. Make the cards

    Generate cards above (free up to 30 per set, all different) and print one per player; a single card already finds a line in about 11 calls.

  2. Prepare the calls

    Print the caller sheet: 5 to 100 (20 values) in a shuffled order.

  3. Call and mark

    Read each number twice and cross it off the caller board. Expect the first line around call 6 with 30 cards.

  4. Check the winner

    Ask the winner to read back their line; every number must be on your board. A blackout needs all 16 numbers; with 30 cards that took 18 calls in our runs.

Frequently asked questions

What numbers go on a fives to 100 bingo card?

4x4 cards, 16 numbers each. Numbers are not tied to columns: each card takes 16 of the 20 numbers at random and places them anywhere.

How many different fives to 100 bingo cards are there?

101,370,917,007,360,000 (about 101 quadrillion). An ordered choice of 16 numbers from 20: 20 × 19 × … × 5.

How do you make fives to 100 bingo cards?

The generator above is already set to 5, 10, 15 … 100: choose how many cards you need and print or download them; every card in a set is different and the caller sheet lists every value from 5 to 100 (20 values). To make them by hand, follow the 4 steps above.

How many cards should each person get?

One: each fives to 100 card already holds 16 of the 20 values. With 10 cards in play the first bingo comes around call 8, with 30 around call 6 and with 100 around call 5; more cards per player mainly makes the game shorter.

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